Looking Glass Logo

Ultima Underworld: The Stigma Abyss


SystemShockLogo
  • Developed By Blue Sky Production

  • Published By Origin Systems

  • Release Date Mar 21, 1992

It was developed by Blue Sky Production, directed by Richard Garriot, produced by Warren Spector, and designed by Paul Nerath. As in every Utimia adventure, we embody the Avatar character. Your mission is to enter the Great Abyss of Estigio to rescue the kidnapped daughter of a great nobleman. Ultima is considered the first first-person role-playing video game that takes place completely in a three-dimensional environment, using scenarios based on the mapping technique, this would also allow our character to look up and down, and traverse a three-dimensional space in a way never seen before. The game featured textured floors, ceilings, and walls, light simulation at a distance, walls with more than 90 degree angles, free and vertical movement, and access by jumping onto platforms or walking up ramps, all in a claustrophobic environment of tunnels and caverns. The player would have within reach interactive puzzles, tense combats, dialogue options with NPCs and items that we can pick up and throw, or use with other elements of the scene, and these actions could be solved as you thought, all this surrounded by an interesting AI, and even basic physics to try to simulate a believable space that the player thought was not created by someone. In addition to this graphical improvement, Ultima is known for integrating dynamic music that changed depending on the setting and situation. The 3D engine inspired John Carmack to write his own and improve on it and inspired Bethesda to do the same and produce a similar engine to start their Elder Scrolls series.

Images related to the game